久久国产一二三_国产亚洲精品久久久久久大师_久久久久久久久浪潮精品_日日草天天干_国内精品视频饥渴少妇在线播放_日韩视频一区二区三区四区

考研英語閱讀真題文章三十篇二十八

雕龍文庫 分享 時間: 收藏本文

考研英語閱讀真題文章三十篇二十八

  Dont shoot the messenger   They poison the mind and corrupt the morals of the young, who waste their time sitting on sofas immersed in dangerous fantasy worlds. That, at least, was the charge levelled against novels during the 18th century by critics worried about the impact of a new medium on young people. Today the idea that novels can harm people sounds daft. And that is surely how history will judge modern criticism of video games, which are accused of turning young people into violent criminals. This week European justice ministers met to discuss how best to restrict the sale of violent games to children. Some countries, such as Germany, believe the answer is to ban some games altogether. That is going too far.   Criticism of games is merely the latest example of a tendency to demonise new and unfamiliar forms of entertainment. In 1816 waltzing was condemned as a fatal contagion that encouraged promiscuity; in 1910 films were denounced as an evil pure and simple, destructive of social interchange in the 1950s rock n roll music was said to turn young people into devil worshippers and comic books were accused of turning children into drug addicts and criminals. In each case the pattern is the same: young people adopt a new form of entertainment, older people are spooked by its unfamiliarity and condemn it, but eventually the young grow up and the new medium becomes accepted-at which point another example appears and the cycle begins again.   The opposition to video games is founded on the mistaken belief that most gamers are children. In fact, twothirds of gamers are over 18 and the average gamer is around 30. But the assumption that gamers are mostly children leads to a double standard. Violent films are permitted and the notion that some films are unsuitable for children is generally understood. Yet different rules are applied to games.   Arent games different because they are interactive? It is true that video games can make people feel excited or aggressive, but so do many sports. There is no evidence that videogaming causes longterm aggression.   Games ought to be agerated, just as films are, and retailers should not sell adultrated games to children any more than they should sell them adultrated films. Ratings schemes are already in place, and in some countries restrictions on the sale of adultrated games to minors have the force of law.   Oddly enough, Hillary Clinton, one of the politicians who has led the criticism of the gaming industry in America, has recently come round to this view. Last month she emphasised the need for parents to pay more attention to game ratings and called on the industry, retailers and parents to work together. But this week some European politicians seemed to be moving in the other direction: the Netherlands may follow Germany, for example, in banning some games outright. Not all adults wish to play violent games, just as not all of them enjoy violent movies. But they should be free to do so if they wish.

  

  Dont shoot the messenger   They poison the mind and corrupt the morals of the young, who waste their time sitting on sofas immersed in dangerous fantasy worlds. That, at least, was the charge levelled against novels during the 18th century by critics worried about the impact of a new medium on young people. Today the idea that novels can harm people sounds daft. And that is surely how history will judge modern criticism of video games, which are accused of turning young people into violent criminals. This week European justice ministers met to discuss how best to restrict the sale of violent games to children. Some countries, such as Germany, believe the answer is to ban some games altogether. That is going too far.   Criticism of games is merely the latest example of a tendency to demonise new and unfamiliar forms of entertainment. In 1816 waltzing was condemned as a fatal contagion that encouraged promiscuity; in 1910 films were denounced as an evil pure and simple, destructive of social interchange in the 1950s rock n roll music was said to turn young people into devil worshippers and comic books were accused of turning children into drug addicts and criminals. In each case the pattern is the same: young people adopt a new form of entertainment, older people are spooked by its unfamiliarity and condemn it, but eventually the young grow up and the new medium becomes accepted-at which point another example appears and the cycle begins again.   The opposition to video games is founded on the mistaken belief that most gamers are children. In fact, twothirds of gamers are over 18 and the average gamer is around 30. But the assumption that gamers are mostly children leads to a double standard. Violent films are permitted and the notion that some films are unsuitable for children is generally understood. Yet different rules are applied to games.   Arent games different because they are interactive? It is true that video games can make people feel excited or aggressive, but so do many sports. There is no evidence that videogaming causes longterm aggression.   Games ought to be agerated, just as films are, and retailers should not sell adultrated games to children any more than they should sell them adultrated films. Ratings schemes are already in place, and in some countries restrictions on the sale of adultrated games to minors have the force of law.   Oddly enough, Hillary Clinton, one of the politicians who has led the criticism of the gaming industry in America, has recently come round to this view. Last month she emphasised the need for parents to pay more attention to game ratings and called on the industry, retailers and parents to work together. But this week some European politicians seemed to be moving in the other direction: the Netherlands may follow Germany, for example, in banning some games outright. Not all adults wish to play violent games, just as not all of them enjoy violent movies. But they should be free to do so if they wish.

  

周易 易經 代理招生 二手車 網絡營銷 旅游攻略 非物質文化遺產 查字典 精雕圖 戲曲下載 抖音代運營 易學網 互聯網資訊 成語 詩詞 工商注冊 抖音帶貨 云南旅游網 網絡游戲 代理記賬 短視頻運營 在線題庫 國學網 抖音運營 雕龍客 雕塑 奇石 散文 常用文書 河北生活網 好書推薦 游戲攻略 心理測試 石家莊人才網 考研真題 漢語知識 心理咨詢 手游安卓版下載 興趣愛好 網絡知識 十大品牌排行榜 商標交易 單機游戲下載 短視頻代運營 寶寶起名 范文網 電商設計 免費發布信息 服裝服飾 律師咨詢 搜救犬 Chat GPT中文版 經典范文 優質范文 工作總結 二手車估價 實用范文 石家莊點痣 養花 名酒回收 石家莊代理記賬 女士發型 搜搜作文 鋼琴入門指法教程 詞典 讀后感 玄機派 企業服務 法律咨詢 chatGPT國內版 chatGPT官網 勵志名言 文玩 語料庫 游戲推薦 男士發型 高考作文 PS修圖 兒童文學 工作計劃 舟舟培訓 IT教程 手機游戲推薦排行榜 暖通,電地暖, 女性健康 苗木供應 ps素材庫 短視頻培訓 優秀個人博客 包裝網 創業賺錢 養生 民間借貸律師 綠色軟件 安卓手機游戲 手機軟件下載 手機游戲下載 單機游戲大全 石家莊論壇 網賺 職業培訓 資格考試 成語大全 英語培訓 藝術培訓 少兒培訓 苗木網 雕塑網 好玩的手機游戲推薦 漢語詞典 中國機械網 美文欣賞 紅樓夢 道德經 標準件 電地暖 鮮花 書包網 英語培訓機構 電商運營
主站蜘蛛池模板: 九九在线视频 | 一区二区三区四区在线观看视频 | 国产日韩欧美精品 | 日日夜夜亚洲 | 久久精品久久久久久 | 欧美一级做a爰片久久高潮 亚洲一级一级 | 99re这里只有精品99 | 天堂色综合 | 一区二区三区日韩欧美 | 91精品91久久久 | 国产精品伦一区二区三级视频 | 91精品国产日韩91久久久久久 | 欧美亚洲日本一区 | 国产激情视频 | 日本一区二区三区久久 | 成人免费视频网站在线观看 | 中文字幕一区二区在线播放 | 中文字幕在线电影 | 99精品视频网 | 精品视频免费在线 | 日韩aa | 一区视频在线 | 久久高清精品 | 精品日韩一区二区三区 | 国内成人免费视频 | 国产精品一二三 | 久久国产成人午夜av影院宅 | 亚洲第1页 | 国产精品久久久久久久免费软件 | 精品日韩 | 久久久美女| 狼人色| 五月色综合 | 欧美视频网 | 91精品一二区 | 精品电影 | 成人免费av | 精品欧美一区二区三区 | 蜜臀av在线播放一区二区三区 | 日韩成人免费视频 | 久久艹人人 |